BESC 2021: The 8th International Conference on Behavioural and Social Computing

Катар, Доха

9 ноября12 ноября 2021

Форма участия: Очная

Срок подачи заявок: 30.07.2021

Организаторы: TBD

Контактное лицо: Emily Arden-Close

emal: [email protected]; [email protected]

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The International Conference on Behavioral and Social Computing (BESC 2021) aims to become a premier forum in which academic researchers and industry practitioners from data mining, artificial intelligence, statistics and analytics, business and marketing, finance and politics, and behavioral, economic, social, and psychological sciences can  present updated research efforts and progresses on foundational and emerging interdisciplinary topics of BESC, exchange new ideas and identify future research directions.

Following the successful BESC 2014 in Shanghai, China, BESC 2015 in Nanjing, China, BESC 2016 in Durham, NC, USA, BESC 2017 in Krakow, Poland, BESC 2018 in Kaohsiung, Taiwan, BESC 2019 in Beijing, China, BESC 2020 in Bournemouth, the United Kingdom, the 8th International Conference on Behavioural and Social Computing (BESC2021) is set to take place at  Hamad Bin Khalifa University, Doha, Qatar,  November 9-11,  2021.

Topics of interest include, but are not limited to:

Social Computing, Computational Social Science and Applications

  • Computational models of social phenomena
  • Social behavior
  • Social network analysis
  • Semantic web
  • Collective intelligence
  • Security, privacy, trust in social contexts
  • Social recommendation
  • Social influence and social contagions
  • Quantifying offline phenomena through online data
  • Forecasting of social phenomena
  • Science and technology studies approaches to computational social science
  • Social media and health behaviors
  • Social psychology and personality
  • New theories, methods, and objectives in computational social science

Digital Humanities

  • Digital media
  • Digital humanities
  • Digital games and learning
  • Digital footprints and privacy
  • Crowd dynamics
  • Digital arts
  • Digital healthcare
  • Activity streams and experience design
  • Virtual communities (e.g., open-source, multiplayer gaming, etc.)

Information Management and Information Systems (IS)

  • Decision analytics
  • E-Business
  • Decision analytics
  • Computational finance
  • Societal impacts of IS
  • Human behavior and IS
  • IS in healthcare
  • IS security and privacy
  • IS strategy, structure and organizational impacts
  • Service science and IS

Natural Language Processing

  • Web mining and its social interpretations
  • Sentiment Analysis, Stylistic Analysis, and Argument Mining
  • Opinion mining and social media analytics
  • Credibility of online content
  • Computational Linguistics
  • Mining big social data
  • Cognitive Modeling and Psycholinguistics

Behavior and User Modelling, Privacy, and Ethics

  • Behavior change
  • Positive technology
  • Personalization for individuals, groups and populations
  • Large scale personalization, adaptation and recommendation
  • Web dynamics and personalization
  • Privacy, perceived security and trust
  • Technology and Wellbeing
  • Ethics of computational research on human behavior

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