The 4th IEEE International Conference on Artificial Intelligence and Virtual Reality

Тайвань, Тайчжун

15 ноября17 ноября 2021

Форма участия: Очно-заочная

Срок подачи заявок: 05.07.2021

Индексирование сборника: Ei Compendex

Организаторы: IEEE Computer Society’s Technical Commmittee on Semantic Computing

emal: [email protected]

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Areas of interest for the technical program include but are not limited to:
Systems, including techniques, performance, and implementationSystem components, virtual reality platforms
AI platforms for VR/AR, cloud-based platforms
Data generation, manipulation, analysis, and validation
Tracking, physical environment mapping, registration
Vision for VR/AR, deep learning for VR/AR
Standards and theoretical models for AI and/or VR
Content creation and modellingGeneration of immersive environments and virtual worlds
Environments for gaming, simulation, training
Visualization, optimized and realistic rendering
Geometric modelling and design in immersive settings
Animations, crowd-simulation, character modelling
Customization and personalization (e.g., for training)
Cognitive aspects, perception, user behaviourSemantic and cognitive aspects of virtual reality
Depth perception, multimodal perception
Behaviour and activity generation
Representations of self (avatars), embodiment, presence
Virtual agents, conversational non-player characters (NPCs)
Understanding and modelling human behaviour, emotions
AI technologies for VR/ARSearch, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning, deep learningSearch, planning, reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning, deep learning
Interactions / interactive and responsive environmentsMultimodal interaction and experiences in VR/AR
Machine learning for multimodal interaction
Human-virtual user/agent interaction
Human to human communication in virtual environments, collaboration and communication
Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
Navigation and spatial orientation in VR
Interaction devices, Brain-Computer Interfaces (BCI)
Applications and use casesData and knowledge representation, problem solving
Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
Arts, leisure, and entertainment
Gaming and game narratives, immersive storytelling and gameplay
Education, training, simulation
Business, prototyping, productivity, design and architecture, evaluation
Telepresence and collaboration, social interactions
Healthcare and therapy
Evaluation metrics and methodologies
Quality of Experience (QoE)
Ethical and societal aspects of AI and VR/ARSensory vulnerability
Privacy and data
Social isolation, desensitization
Overestimation of abilities, psychiatric
Unpalatable fantasies, torture/virtual criminality
Manipulation, appropriate roaming and re-creation

Submission Guidelines
Authors are invited to submit a technical paper (4~8 pages excluding references) in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. Review will be double-blind, so please remove all author information in the submissions. Also consider the IEEE policies for publications (i.e., you must own copyright to all parts and the manuscript must be original work and not currently under review elsewhere). The conference proceedings will be published by IEEE Computer Society Press and included in the IEEE Xplore Digital Library. Submissions will undergo a thorough peer review by members for the international program committee. Contributions of distinguished quality will be invited for publication of extended versions of their work in internationally renowned journals.

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